Dragonflight: 10.0.5 Content Update Notes, Release Date, Characters, Classes

Dragonflight: 10.0.5 Content Update Notes: Dragonflight 10.0.5 content update is now live! Log in now to experience a variety of changes to help you on your adventures in Azeroth and beyond. Read on to learn more about the changes, like the new Trading Post feature, the new Primal Storm event, and more ways to get stylish with transmogs. Read More about Dragonflight: 10.0.5 Content Update Notes, Release Date, Characters, Classes and more.

Dragonflight: 10.0.5 Content Update Notes, Release Date, Characters, Classes

CLASSES

  • DRUID
    • Class
      • All druids now learn Swipe at level 10.
      • Swipe and Brutal slash damage reduced by 50%.
      • Feral druids now start with Rip instead of Thrash.
      • New Talent: Improved Swipe – Increases Swipe and Brutal Slash damage by 100%.
      • New Talent: Forestwalk – Casting Regrowth increases your movement speed and healing received by 5% for 3/6 seconds.
      • New Talent: Gale Winds – Increases Typhoon’s radius by 20% and range by 5 yards.
      • New Talent: Incessant Tempest – Reduces the cooldown of Typhoon by 5 seconds.
      • Killer Instinct changed to 2 points, granting 3/6% physical damage and armor.
      • Nurturing Instinct changed to 2 points, granting 3/6% magical damage and healing.
      • New connection between Rake and Rip.
      • New connection between Maim and Tireless Pursuit.
      • New connections connecting Skull Bash to Primal Fury and Matted Fur.
      • New connection between Verdant Heart and Ironfur.
      • Wild Growth moved up and Remove Curse moved to the side.
      • Improved Rejuvenation moved up the tree.
      • Sunfire moved up and Starsurge moved to the side.
    • Balance
      • The Balance Druid tree has been redesigned.
      • Lunar Eclipse no longer increases the critical strike chance of Starfire.
      • Lunar Eclipse now increases the damage Starfire deals to nearby enemies by 50%.
      • Astral Communion, in addition to its active effect, also passively increases your maximum Astral Power by 20.
      • Umbral Intensity now further increases the damage Starfire deals to nearby enemies by 10/20%.
      • New Talent: Cosmic Rapidity – Your Moonfire, Sunfire, and Stellar Flare deal damage 13/25% faster.
      • Circle of Life and Death has been removed.
    • Feral
      • Circle of Life and Death damage over time duration compression reduced to 20% (was 25%).
      • Taste for Blood changed to a single point node that increases Ferocious Bite damage by 5% per bleed on the target (was a 2-point node).
      • Sudden Ambush changed to a single point node that grants 6% chance per combo point spent to cause your next Shred or Rake to deal damage as though stealthed (was a 2-point node).
      • Tear Open Wounds now deals 70% of the Rip damage it consumes (was 60%).
      • Rampant Ferocity damage increased to 35% of Ferocious Bite damage (was 25%).
      • Dreadful Bleeding bonus to Rip damage reduced to 15% (was 20%).
      • Relentless Predator reduces the energy cost of Ferocious Bite by 40% (was 20%).
      • Rip and Tear: Tear damage increased to 15% of Rip damage (was 12%).
      • Lunar Inspiration damage increased by 25%.
      • Tear Open Wounds directly below Primal Wrath on row 3, with a connector to Pouncing Strikes.
      • Survival Instincts moved to row 5.
      • Infected Wounds moved to row 5.
      • Lunar Inspiration moved below and to the left of Sudden Ambush on row 6.
      • Berserk moved to row 6.
      • Moment of Clarity moved to row 7.
      • Berserk: Heart of the Lion and Berserk: Frenzy moved within row 7 and connections changed.
      • Position of Wild Slashes and Brutal Strike swapped in their choice node.
    • Guardian
      • The Guardian Druid tree has been redesigned.
      • Ursine Adept is now learned at level 10.
      • Innervate can now be cast in Bear Form.
      • New Talent: Thorns of Iron – When you cast Ironfur, you also deal Physical damage equal to 30% of your armor, split among enemies within 12 yards.
      • New Talent: Raze – Strike with the might of Ursoc, dealing Physical damage to all enemies in front of you. Deals reduced damage beyond 5 targets.
      • New Talent: Moonless Night – When you cast a single-target ability on an enemy afflicted by Moonfire, you cause them to burn for an additional 10% Arcane damage.
      • New Talent: Lunar Beam – Summons a beam of lunar light at your location, dealing Arcane damage and healing you over 8.5 seconds. Pathing restructured.
      • Front of the Pack moved to row 3.
      • Flashing Claws switched positions with Reinvigoration.
      • Earthwarden, Tooth and Claw, Reinforced Fur, and After the Wildfire/Guardian of Elune now have connections into the final gate section.
      • Pulverize, Blood Frenzy, and Twin Moonfire have found slightly different homes.
      • Vicious Cycle, Fury of Nature, and Scintillating Moonlight have changed icons.
      • Added a tracker buff for After the Wildfire to indicate remaining rage expenditure until a proc occurs.
    • Restoration
      • New Talent: Forest’s Flow – Nourish extends the duration of your Lifebloom, Rejuvenation, Regrowth, and Wild Growth effects on the target by 4 seconds.
      • New Talent: Wild Synthesis – Regrowth decreases the cast time of your next Nourish by 25% and causes it to receive an additional 33% bonus from Mastery: Harmony. Stacks up to 3 times.
      • Forest’s Flow/Wild Synthesis choice node connection added below Nourish.
      • Nourish tooltip updated to reflect its bonus healing from Mastery: Harmony numerically.
    • Class
      • All druids now learn Swipe at level 10.
      • Swipe and Brutal slash damage reduced by 50%.
      • Feral druids now start with Rip instead of Thrash.
      • New Talent: Improved Swipe – Increases Swipe and Brutal Slash damage by 100%.
      • New Talent: Forestwalk – Casting Regrowth increases your movement speed and healing received by 5% for 3/6 seconds.
      • New Talent: Gale Winds – Increases Typhoon’s radius by 20% and range by 5 yards.
      • New Talent: Incessant Tempest – Reduces the cooldown of Typhoon by 5 seconds.
      • Killer Instinct changed to 2 points, granting 3/6% physical damage and armor.
      • Nurturing Instinct changed to 2 points, granting 3/6% magical damage and healing.
      • New connection between Rake and Rip.
      • New connection between Maim and Tireless Pursuit.
      • New connections connecting Skull Bash to Primal Fury and Matted Fur.
      • New connection between Verdant Heart and Ironfur.
      • Wild Growth moved up and Remove Curse moved to the side.
      • Improved Rejuvenation moved up the tree.
      • Sunfire moved up and Starsurge moved to the side.
    • Balance
      • The Balance Druid tree has been redesigned.
      • Lunar Eclipse no longer increases the critical strike chance of Starfire.
      • Lunar Eclipse now increases the damage Starfire deals to nearby enemies by 50%.
      • Astral Communion, in addition to its active effect, also passively increases your maximum Astral Power by 20.
      • Umbral Intensity now further increases the damage Starfire deals to nearby enemies by 10/20%.
      • New Talent: Cosmic Rapidity – Your Moonfire, Sunfire, and Stellar Flare deal damage 13/25% faster.
      • Circle of Life and Death has been removed.
    • Feral
      • Circle of Life and Death damage over time duration compression reduced to 20% (was 25%).
      • Taste for Blood changed to a single point node that increases Ferocious Bite damage by 5% per bleed on the target (was a 2-point node).
      • Sudden Ambush changed to a single point node that grants 6% chance per combo point spent to cause your next Shred or Rake to deal damage as though stealthed (was a 2-point node).
      • Tear Open Wounds now deals 70% of the Rip damage it consumes (was 60%).
      • Rampant Ferocity damage increased to 35% of Ferocious Bite damage (was 25%).
      • Dreadful Bleeding bonus to Rip damage reduced to 15% (was 20%).
      • Relentless Predator reduces the energy cost of Ferocious Bite by 40% (was 20%).
      • Rip and Tear: Tear damage increased to 15% of Rip damage (was 12%).
      • Lunar Inspiration damage increased by 25%.
      • Tear Open Wounds directly below Primal Wrath on row 3, with a connector to Pouncing Strikes.
      • Survival Instincts moved to row 5.
      • Infected Wounds moved to row 5.
      • Lunar Inspiration moved below and to the left of Sudden Ambush on row 6.
      • Berserk moved to row 6.
      • Moment of Clarity moved to row 7.
      • Berserk: Heart of the Lion and Berserk: Frenzy moved within row 7 and connections changed.
      • Position of Wild Slashes and Brutal Strike swapped in their choice node.
    • Guardian
      • The Guardian Druid tree has been redesigned.
      • Ursine Adept is now learned at level 10.
      • Innervate can now be cast in Bear Form.
      • New Talent: Thorns of Iron – When you cast Ironfur, you also deal Physical damage equal to 30% of your armor, split among enemies within 12 yards.
      • New Talent: Raze – Strike with the might of Ursoc, dealing Physical damage to all enemies in front of you. Deals reduced damage beyond 5 targets.
      • New Talent: Moonless Night – When you cast a single-target ability on an enemy afflicted by Moonfire, you cause them to burn for an additional 10% Arcane damage.
      • New Talent: Lunar Beam – Summons a beam of lunar light at your location, dealing Arcane damage and healing you over 8.5 seconds. Pathing restructured.
      • Front of the Pack moved to row 3.
      • Flashing Claws switched positions with Reinvigoration.
      • Earthwarden, Tooth and Claw, Reinforced Fur, and After the Wildfire/Guardian of Elune now have connections into the final gate section.
      • Pulverize, Blood Frenzy, and Twin Moonfire have found slightly different homes.
      • Vicious Cycle, Fury of Nature, and Scintillating Moonlight have changed icons.
      • Added a tracker buff for After the Wildfire to indicate remaining rage expenditure until a proc occurs.
    • Restoration
      • New Talent: Forest’s Flow – Nourish extends the duration of your Lifebloom, Rejuvenation, Regrowth, and Wild Growth effects on the target by 4 seconds.
      • New Talent: Wild Synthesis – Regrowth decreases the cast time of your next Nourish by 25% and causes it to receive an additional 33% bonus from Mastery: Harmony. Stacks up to 3 times.
      • Forest’s Flow/Wild Synthesis choice node connection added below Nourish.
      • Nourish tooltip updated to reflect its bonus healing from Mastery: Harmony numerically.
    • Class
      • All druids now learn Swipe at level 10.
      • Swipe and Brutal slash damage reduced by 50%.
      • Feral druids now start with Rip instead of Thrash.
      • New Talent: Improved Swipe – Increases Swipe and Brutal Slash damage by 100%.
      • New Talent: Forestwalk – Casting Regrowth increases your movement speed and healing received by 5% for 3/6 seconds.
      • New Talent: Gale Winds – Increases Typhoon’s radius by 20% and range by 5 yards.
      • New Talent: Incessant Tempest – Reduces the cooldown of Typhoon by 5 seconds.
      • Killer Instinct changed to 2 points, granting 3/6% physical damage and armor.
      • Nurturing Instinct changed to 2 points, granting 3/6% magical damage and healing.
      • New connection between Rake and Rip.
      • New connection between Maim and Tireless Pursuit.
      • New connections connecting Skull Bash to Primal Fury and Matted Fur.
      • New connection between Verdant Heart and Ironfur.
      • Wild Growth moved up and Remove Curse moved to the side.
      • Improved Rejuvenation moved up the tree.
      • Sunfire moved up and Starsurge moved to the side.
    • Balance
      • The Balance Druid tree has been redesigned.
      • Lunar Eclipse no longer increases the critical strike chance of Starfire.
      • Lunar Eclipse now increases the damage Starfire deals to nearby enemies by 50%.
      • Astral Communion, in addition to its active effect, also passively increases your maximum Astral Power by 20.
      • Umbral Intensity now further increases the damage Starfire deals to nearby enemies by 10/20%.
      • New Talent: Cosmic Rapidity – Your Moonfire, Sunfire, and Stellar Flare deal damage 13/25% faster.
      • Circle of Life and Death has been removed.
    • Feral
      • Circle of Life and Death damage over time duration compression reduced to 20% (was 25%).
      • Taste for Blood changed to a single point node that increases Ferocious Bite damage by 5% per bleed on the target (was a 2-point node).
      • Sudden Ambush changed to a single point node that grants 6% chance per combo point spent to cause your next Shred or Rake to deal damage as though stealthed (was a 2-point node).
      • Tear Open Wounds now deals 70% of the Rip damage it consumes (was 60%).
      • Rampant Ferocity damage increased to 35% of Ferocious Bite damage (was 25%).
      • Dreadful Bleeding bonus to Rip damage reduced to 15% (was 20%).
      • Relentless Predator reduces the energy cost of Ferocious Bite by 40% (was 20%).
      • Rip and Tear: Tear damage increased to 15% of Rip damage (was 12%).
      • Lunar Inspiration damage increased by 25%.
      • Tear Open Wounds directly below Primal Wrath on row 3, with a connector to Pouncing Strikes.
      • Survival Instincts moved to row 5.
      • Infected Wounds moved to row 5.
      • Lunar Inspiration moved below and to the left of Sudden Ambush on row 6.
      • Berserk moved to row 6.
      • Moment of Clarity moved to row 7.
      • Berserk: Heart of the Lion and Berserk: Frenzy moved within row 7 and connections changed.
      • Position of Wild Slashes and Brutal Strike swapped in their choice node.
    • Guardian
      • The Guardian Druid tree has been redesigned.
      • Ursine Adept is now learned at level 10.
      • Innervate can now be cast in Bear Form.
      • New Talent: Thorns of Iron – When you cast Ironfur, you also deal Physical damage equal to 30% of your armor, split among enemies within 12 yards.
      • New Talent: Raze – Strike with the might of Ursoc, dealing Physical damage to all enemies in front of you. Deals reduced damage beyond 5 targets.
      • New Talent: Moonless Night – When you cast a single-target ability on an enemy afflicted by Moonfire, you cause them to burn for an additional 10% Arcane damage.
      • New Talent: Lunar Beam – Summons a beam of lunar light at your location, dealing Arcane damage and healing you over 8.5 seconds. Pathing restructured.
      • Front of the Pack moved to row 3.
      • Flashing Claws switched positions with Reinvigoration.
      • Earthwarden, Tooth and Claw, Reinforced Fur, and After the Wildfire/Guardian of Elune now have connections into the final gate section.
      • Pulverize, Blood Frenzy, and Twin Moonfire have found slightly different homes.
      • Vicious Cycle, Fury of Nature, and Scintillating Moonlight have changed icons.
      • Added a tracker buff for After the Wildfire to indicate remaining rage expenditure until a proc occurs.
    • Restoration
      • New Talent: Forest’s Flow – Nourish extends the duration of your Lifebloom, Rejuvenation, Regrowth, and Wild Growth effects on the target by 4 seconds.
      • New Talent: Wild Synthesis – Regrowth decreases the cast time of your next Nourish by 25% and causes it to receive an additional 33% bonus from Mastery: Harmony. Stacks up to 3 times.
      • Forest’s Flow/Wild Synthesis choice node connection added below Nourish.
      • Nourish tooltip updated to reflect its bonus healing from Mastery: Harmony numerically.
    • Class
      • All druids now learn Swipe at level 10.
      • Swipe and Brutal slash damage reduced by 50%.
      • Feral druids now start with Rip instead of Thrash.
      • New Talent: Improved Swipe – Increases Swipe and Brutal Slash damage by 100%.
      • New Talent: Forestwalk – Casting Regrowth increases your movement speed and healing received by 5% for 3/6 seconds.
      • New Talent: Gale Winds – Increases Typhoon’s radius by 20% and range by 5 yards.
      • New Talent: Incessant Tempest – Reduces the cooldown of Typhoon by 5 seconds.
      • Killer Instinct changed to 2 points, granting 3/6% physical damage and armor.
      • Nurturing Instinct changed to 2 points, granting 3/6% magical damage and healing.
      • New connection between Rake and Rip.
      • New connection between Maim and Tireless Pursuit.
      • New connections connecting Skull Bash to Primal Fury and Matted Fur.
      • New connection between Verdant Heart and Ironfur.
      • Wild Growth moved up and Remove Curse moved to the side.
      • Improved Rejuvenation moved up the tree.
      • Sunfire moved up and Starsurge moved to the side.
    • Balance
      • The Balance Druid tree has been redesigned.
      • Lunar Eclipse no longer increases the critical strike chance of Starfire.
      • Lunar Eclipse now increases the damage Starfire deals to nearby enemies by 50%.
      • Astral Communion, in addition to its active effect, also passively increases your maximum Astral Power by 20.
      • Umbral Intensity now further increases the damage Starfire deals to nearby enemies by 10/20%.
      • New Talent: Cosmic Rapidity – Your Moonfire, Sunfire, and Stellar Flare deal damage 13/25% faster.
      • Circle of Life and Death has been removed.
    • Feral
      • Circle of Life and Death damage over time duration compression reduced to 20% (was 25%).
      • Taste for Blood changed to a single point node that increases Ferocious Bite damage by 5% per bleed on the target (was a 2-point node).
      • Sudden Ambush changed to a single point node that grants 6% chance per combo point spent to cause your next Shred or Rake to deal damage as though stealthed (was a 2-point node).
      • Tear Open Wounds now deals 70% of the Rip damage it consumes (was 60%).
      • Rampant Ferocity damage increased to 35% of Ferocious Bite damage (was 25%).
      • Dreadful Bleeding bonus to Rip damage reduced to 15% (was 20%).
      • Relentless Predator reduces the energy cost of Ferocious Bite by 40% (was 20%).
      • Rip and Tear: Tear damage increased to 15% of Rip damage (was 12%).
      • Lunar Inspiration damage increased by 25%.
      • Tear Open Wounds directly below Primal Wrath on row 3, with a connector to Pouncing Strikes.
      • Survival Instincts moved to row 5.
      • Infected Wounds moved to row 5.
      • Lunar Inspiration moved below and to the left of Sudden Ambush on row 6.
      • Berserk moved to row 6.
      • Moment of Clarity moved to row 7.
      • Berserk: Heart of the Lion and Berserk: Frenzy moved within row 7 and connections changed.
      • Position of Wild Slashes and Brutal Strike swapped in their choice node.
    • Guardian
      • The Guardian Druid tree has been redesigned.
      • Ursine Adept is now learned at level 10.
      • Innervate can now be cast in Bear Form.
      • New Talent: Thorns of Iron – When you cast Ironfur, you also deal Physical damage equal to 30% of your armor, split among enemies within 12 yards.
      • New Talent: Raze – Strike with the might of Ursoc, dealing Physical damage to all enemies in front of you. Deals reduced damage beyond 5 targets.
      • New Talent: Moonless Night – When you cast a single-target ability on an enemy afflicted by Moonfire, you cause them to burn for an additional 10% Arcane damage.
      • New Talent: Lunar Beam – Summons a beam of lunar light at your location, dealing Arcane damage and healing you over 8.5 seconds. Pathing restructured.
      • Front of the Pack moved to row 3.
      • Flashing Claws switched positions with Reinvigoration.
      • Earthwarden, Tooth and Claw, Reinforced Fur, and After the Wildfire/Guardian of Elune now have connections into the final gate section.
      • Pulverize, Blood Frenzy, and Twin Moonfire have found slightly different homes.
      • Vicious Cycle, Fury of Nature, and Scintillating Moonlight have changed icons.
      • Added a tracker buff for After the Wildfire to indicate remaining rage expenditure until a proc occurs.
    • Restoration
      • New Talent: Forest’s Flow – Nourish extends the duration of your Lifebloom, Rejuvenation, Regrowth, and Wild Growth effects on the target by 4 seconds.
      • New Talent: Wild Synthesis – Regrowth decreases the cast time of your next Nourish by 25% and causes it to receive an additional 33% bonus from Mastery: Harmony. Stacks up to 3 times.
      • Forest’s Flow/Wild Synthesis choice node connection added below Nourish.
      • Nourish tooltip updated to reflect its bonus healing from Mastery: Harmony numerically.
  • EVOKER
    • Preservation
      • Redesigned the delivery method for Temporal Anomaly’s absorb shields. Absorb shields are now applied to all allies it passes through, with absorb effectiveness reduced beyond 5 (was: pulses 3 times and heals 2 allies per pulse). Its speed has also been increased by 40%, and the orb will no longer slow down when it detects an ally in its radius.
      • Temporal Anomaly cooldown increased to 15 seconds (was 6 seconds).
      • Nozdormu’s Teachings has been redesigned – Now reduces the cooldown of Empower spells by 5 seconds when Temporal Anomaly is cast.
      • Resonating Sphere now applies Echo to the first 6 allies it passes through.
      • Time of Need cooldown reduced to 60 seconds (was 90 seconds).
      • Casting Echo directly after Living Flame or Spiritbloom will no longer consume the Echo.
      • Emerald Communion will no longer cancel if the Evoker is disoriented or feared during the channel.
      • Emerald Communion will now properly calculate its overhealing value (it would sometimes heal less than expected). In addition, its healing to allies can no longer critically heal.
      • Emerald Communion now always prioritizes players over pets.
  • HUNTER
    • Marksmanship
      • Salvo has been redesigned – Your next Multi-Shot or Volley now also applies Explosive Shot to up to 2 targets hit. 45 second cooldown, does not incur the global cooldown.
      • New Talent: Tactical Reload – Aimed Shot and Rapid Fire cooldown reduced by 10%.
      • Double Tap has been removed and Steady Focus has swapped to its position in the Talent tree.
      • Calling the Shots now reduces the cooldown of Trueshot by 2.5 seconds per 50 Focus spent (was 1.5 seconds).
  • MONK
    • Class
      • Fixed an issue that caused the Awakened Faeline and Faeline Harmony talents to grant less chance to reset Faeline Stomp than intended.
      • Faeline Stomp now always spawns with a minimum of 1 branch.
      • Faeline Stomp now has a 100% increased chance to spawn circles within its arc.
    • Brewmaster
      • New Ability: Spirit of the Ox – Your Rising Sun Kick and Blackout Kick have a chance to summon a Healing Sphere.
      • Stagger is now a baseline ability.
      • Resonant Fists damage reduced by 45%.
      • Keg Smash damage increased by 10%.
      • Tiger Palm damage increased by 20%.
      • Blackout Kick damage increased by 20%.
      • Spinning Crane Kick increased by 20%.
      • Breath of Fire damage increased by 25%.
      • Quick Sip now purifies 5% of damage delayed by Stagger (was 2%).
      • Gift of the Ox is now a 1 rank talent (was 2).
      • Graceful Exit is now a 1 rank talent (was 2).
      • Quick Sip is now a 1 rank talent (was 2).
      • Staggering Strikes is now a 1 rank talent (was 2).
    • Mistweaver
      • Revival healing now increased by 100% while not in a raid.
      • Vivify now costs 3.4% of base mana (was 3.8%).
      • Awakened Faeline and Ancient Concordance now linger for 8 seconds after leaving Faeline Stomp.
      • Rising Mist now extends Renewing Mists applied by Rapid Diffusion.
      • Invoke Yu’lon, the Jade Serpent now reduces the cost of Enveloping Mist by 50% (was 33%).
      • Echoing Reverberation now only requires Enveloping Mist to trigger an additional Zen Pulse (was Enveloping Mist and Renewing Mist).
      • Zen Pulse damage and healing increased by 25%, and now triggers Mastery: Gust of Mist.
      • New Talent: Sheilun’s Gift – Draws in all nearby clouds of mist, healing up to 3 nearby allies per cloud absorbed. A cloud of mist is generated every 8 seconds while in combat.
      • New Talent: Veil of Pride – Increases Sheilun’s Gift cloud of mist generation to every 4 seconds.
      • New Talent: Shaohao’s Lessons – Each time you cast Sheilun’s Gift, you learn one of Shaohao’s Lessons for up to 30 seconds, based on how many clouds of mist are consumed.
        • Lesson of Doubt – Spells and abilities deal up to 35% more healing and damage.
        • Lesson of Despair – Your Critical Strike is increased by 30% while above 80% health.
        • Lesson of Fear – Decreases your damage taken by 15% and increases your Haste by 25%.
        • Lesson of Anger – 25% of the damage or healing you deal is duplicated every 4 seconds.
      • New Talent: Burst of Life – Life Cocoon’s cooldown is reduced by 20 seconds, but its absorb amount is reduced by 40%. When Life Cocoon expires, it releases a burst of mist that restores health to 3 nearby allies. Choice node with Calming Coalescence.
      • Added a connection from the Veil of Pride/Shaohao’s Lesson choice node to the Rising Mist/Tear of Morning choice node.
      • Bonedust Brew removed and replaced with Sheilun’s Gift.
      • Attenuation removed and replaced with Shaohao’s Lessons.
      • Bountiful Brew removed and replaced with Veil of Pride.
      • Fixed an issue that caused a single point in Misty Peaks to provide less benefit than intended.
    • Windwalker
      • Faeline Stomp now correctly counts for Mastery: Combo Strikes.
      • Last Emperor’s Capacitor stacks are correctly removed on talent removal.
      • Glory of the Dawn is now correctly reduced by Storm, Earth, and Fire.
  • PALADIN
    • Class
      • Added a tracker buff for Afterimage to indicate remaining Holy Power expenditure until a proc occurs.
      • Fixed an issue causing rank 1 Seal of Might to grant an incorrect amount of Mastery during Sentinel.
    • Holy
      • Blessing of Winter has been redesigned – Now restores 1% mana per 2 seconds. Only castable on friendly healers.
      • Avenging Crusader now costs 5 Holy Power (was 50% of base mana), reduced cooldown to 45 seconds (was 2 minutes) and reduced duration to 12 seconds (was 20 seconds).
      • Tower of Radiance now causes Holy Light and Flash of Light to additionally have a chance to grant a Holy Power based on your target’s current health when cast on targets without Beacon of Light, increasing to 100% on targets below 50% health.
      • Inflorescence of the Sunwell now grants a Holy Power every third cast of Holy Light with Infusion of Light (was 30% chance).
      • Tyr’s Deliverance healing increased by 25%.
      • Afterimage no longer triggers Awakening or Divine Purpose.
      • Avenging Crusader can now trigger and consume Divine Purpose.
      • Empyrean Legacy and Avenging Crusader now display on the Personal Resource Bar.
  • PRIEST
    • Class
      • Surge of Light now properly triggers from all healing spells.
      • Vampiric Embrace is no longer on the global cooldown.
      • San’layn now also causes Sanguine Teachings to grant an additional 2% Leech.
      • Manipulation can now be triggered by Discipline’s Power Word: Solace and Mind Blast, and Shadow’s Mind Flay and Mind Flay: Insanity.
      • New Talent: Petrifying Scream – Psychic Scream causes enemies to tremble in place instead of fleeing in fear.
      • New Talent: Sanguine Teachings – Increases Leech by 3%. On a choice node with Vampiric Embrace.
      • The root effect of Void Tendrils is now displayed on enemy nameplates.
    • Discipline
      • Pain Transformation now causes Pain Suppression to heal your target for 25% of maximum health (was 12%).
      • Protector of the Frail now also grants Pain Suppression an additional charge.
      • Light’s Wrath now costs 2% of base mana.
      • Power Word: Solace damage reduced by 15%.
      • Mind Blast now costs 1.6% of base mana (was 2.5%).
      • Painful Punishment now increases the duration of Shadow Word: Pain or Purge the Wicked by 1.5 seconds (was 0.7 seconds).
      • Embrace Shadow now increases the duration of Shadow Covenant by 8 seconds (was 4 seconds).
      • Twilight Corruption has been redesigned – Shadow Covenant increases the damage and healing of Shadow spells by an additional 10%.
      • Shadow Covenant now converts Penance to a Shadow spell.
      • Dark Reprimand (Shadow Penance) can now be cast on allies.
      • Stolen Psyche has been redesigned and renamed to Abyssal Reverie – Atonement heals for 10%/20% more when activated by Shadow spells.
      • Train of Thought causes Power Word: Solace to trigger a cooldown reduction for Penance in addition to Smite.
      • Blaze of Light increases the damage of Power Word: Solace in addition to Smite and Penance.
      • Weal and Woe increases the damage of Power Word: Solace in addition to Smite.
      • Wrath Unleashed increases the damage of Power Word: Solace in addition to Smite.
      • Harsh Discipline can trigger from Power Word: Solace and Mind Blast in addition to Smite. This talent is no longer tracked through Smite and instead appears on the Personal Resource Display.
      • Void Summoner can now trigger from Power Word: Solace in addition to Smite, Mind Blast, and Penance.
      • Added a few connections to the sides of row 6 to row 8 for Discipline.
      • Fixed an issue preventing Dark Reprimand from consuming Power of the Dark Side.
    • Holy
      • Burning Vehemence is now a 2-point talent and has been redesigned – Increases the damage of Holy Fire by 15%/30%. Holy Fire deals 15%/30% of its initial damage to all nearby enemies within 12 yards of your target. Damage reduced beyond 5 targets.
      • Prayers of the Virtuous now increases the maximum stack count of Prayer of Mending by 2 per point.
      • Burning Vehemence and Searing Light have swapped positions in the talent tree.
      • Searing Light is now a 1-point talent (was 2).
    • Shadow
      • Divine Star now generates 6 Insanity.
      • Halo now generates 10 Insanity.
      • Mindgames now generates 10 Insanity.
      • Psychic Link now also functions with Mind Games, Void Bolt, and Void Torrent.
      • Resolved an issue causing the Shadow versions of Halo and Divine Star to cost less mana than the Holy versions.
  • ROGUE
    • Class
      • All rogues now learn Feint at level 12.
      • New Talent: Unbreakable Stride (Passive) – Reduces the duration of movement slowing effects by 30%.
      • Sepsis now grants 1 use of a Stealth ability immediately, in addition to its previous effects.
      • Elusiveness/Cheat Death choice node has moved up to row 2, taking the position where Feint used to be.
      • Fixed an issue that prevented Improved Garrote’s cooldown removal from taking effect when casting Garrote using Sepsis’ Stealth ability effect.
    • Assassination
      • New Talent: Arterial Precision (Passive) – Shiv strikes 4 additional nearby enemies and increases your Bleed damage done to affected targets by 20% for 8 seconds.
      • Kingsbane has moved and now shares a location with Dragon-Tempered Blades as a choice node.
      • Dashing Scoundrel now costs a maximum of 2 points (was 3).
    • Outlaw
      • Killing Spree now reduces damage taken by 65% while active.
      • Fan the Hammer’s additional Pistol Shots now generate 1 fewer combo point.
    • Subtlety
      • Invigorating Shadowdust now reduces affected cooldowns by 15/30 seconds (was 10/20 seconds). Effectiveness reduced by 50% in PvP combat.
  • SHAMAN
    • Class
      • Mana Spring Totem has been renamed to Mana Spring and is now a passive effect.
    • Restoration
      • Healing Tide Totem healing now increased by 100% while not in a raid.
  • WARLOCK
    • Class
      • Soulkeeper has been redesigned – Summons a Soulkeeper that consumes all Tormented Souls you’ve collected, blasting nearby enemies for Chaos damage per soul consumed over 8 seconds. You collect Tormented Souls from each target you kill and occasionally escaped souls you previously collected.
      • Inquisitor’s Gaze is now passive and has been redesigned – Your spells and abilities have a chance to summon an Inquisitor’s Eye that deals Chaos damage over time.
    • Affliction
      • New Talent: Focused Malignancy – Malefic Rapture deals 15/30% increased damage to targets suffering from Unstable Affliction.
      • Soul Swap has been redesigned – Copies your damage over time effects from the target, preserving their duration. Your next use of Soul Swap within 10 seconds will exhale a copy of the effects onto a new target.
      • Soul Tap has been removed.
      • Pandemic Invocation has been moved to row 6 and is now a 1 rank talent.
    • Demonology
      • Felstorm, Guillotine, and Demonic Strength now place one another on cooldown:
        • Felstorm places Guillotine and Demonic Strength on cooldown for 5 seconds.
        • Demonic Strength places Felstorm and Guillotine on cooldown for 5 seconds.
        • Guillotine places Felstorm and Demonic Strength on cooldown for 8 seconds.
    • Destruction
      • Ashen Remains now causes Chaos Bolt, Incinerate, and Shadowburn to deal 5/10% increased damage to targets afflicted by Immolate.
      • Eradication now causes Chaos Bolt and Shadowburn to increase the damage you deal to the target by 5/10%.
      • Burn to Ashes now causes Chaos Bolt and Rain of Fire to increase the damage of your next 2 Incinerates by 15/30% and Shadowburn to increase the damage of your next Incinerate by 15/30%.
  • WARRIOR
    • Arms
      • New Talent: Improved Slam – Slam has a 10% increased chance to critically strike and deals 30% increased critical strike damage.
      • New Talent: Spiteful Serenity – Colossus Smash and Avatar’s durations are doubled but their damage bonuses are reduced by 50%.
      • New Talent: Strength of Arms – Overpower has a 10% increased critical strike chance and on enemies below 35% health and generates 8 Rage.
      • Defensive Stance is now talented by default.
      • Sweeping Strikes is now baseline.
      • Improved Sweeping Strikes now lasts 6 seconds (was 5 seconds).
      • Improved Overpower and Battlelord now also increase the damage of Dreadnaught.
      • Battlelord’s chance to reset the cooldown of Mortal Strike or Cleave increased to 35% (was 25%).
      • Battlelord now increases the damage of Overpower by 35% (was 25%).
      • Skullsplitter now causes Deep Wounds to expire instantly.
      • Tide of Blood now only causes Rend to expire instantly as Deep Wounds is built into Skullsplitter.
      • Fatal Mark duration increased to 120 seconds (was 60 seconds).
      • Storm of Swords causes Whirlwind to cost 20 more Rage (was 30).
      • Shuffled the positions of some nodes towards the end of the tree and added some new connections to try and aid the creation of more general builds.
      • Valor in Victory now only 1 rank and now provides 1% Versatility and reduces the cooldown of Die by the Sword by 30 seconds.
      • Improved Mortal Strike removed from the tree.
      • Ignore Pain has been added to the Arms tree.
    • Fury
      • Onslaught damage increased by 40% and now generates 30 Rage (was 25).
      • Tenderize causes Enrage to last 2 seconds longer (was 1 second).
      • Storm of Steel’s Ravager damage reduced by 30% (was 40%) and Rage granted increased to 20 (was 15).
      • Frenzied Flurry increases auto-attack damage with one-handed weapons by 30% (was 5%).
      • Unbridled Ferocity causes Onslaught to trigger Recklessness in addition to Rampage.
      • Storm of Swords Whirlwind damage increased by 80% (was 70%).
      • Anger Management now also decreases the cooldown of Ravager.
      • Duration of Avatar and Recklessness caused by Berserker’s Torment is now 8 seconds (was 4 seconds).

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